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Devils playground reign of kings map
Devils playground reign of kings map




devils playground reign of kings map

Granted, I know profit margins in the industry are narrow, but the entries provided were so fascinating and flavorful that I can't help but want more. For such a short tome that only highlights 20 monsters, the asking price feels a bit steep. Maybe suggestions for reskinning existing creatures or items would have been more appropriate?īut the biggest thing holding MoM back is its length. I also got a little irritated with the amount of "just homebrew it" suggestions that came up in reference to mechanics, locations, or creatures that have yet to be implemented in PF2e. I think bullet-point lists of adventure prompts would have been of much higher value, rather than spending multiple paragraphs on a singular adventure outline that more or less just summarizes what was already in the lore or alternate abilities text. Second, given how short this book is, the "how to use" sections feel like repetitive wastes of space. There were also a few typos and passages with clunky wording, but the cut-off text and incorrect citations stood out the most because they kept happening.

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For example, the text cuts off in multiple places without being continued on the next page, and Bestiary 6-a PF1e book-is repeatedly cited as a source for how to apply the Elite/Weak template (the correct citation is Bestiary, PAGE 6). First, there are a couple very obvious errors that repeat often enough for me to wonder if someone in formatting or editing was asleep at the wheel. There are three main weaknesses that hold Monsters of Myth back from being a surefire recommendation. The variety of TYPES of text-letters, poems, works of fiction, and so on-helped each chapter feel fresh, in addition to setting up tone and genre expectations for the monster that followed. It made them feel like a genuine part of the world (although none are so specific that they couldn't be lifted into another setting). I also really liked the in-universe writing and artistic depictions of the monsters. Their tales range from terrifying and bizarre to somber and sympathetic, and each has enough flare to spice up nearly any campaign, regardless of whether the party actually faces them down directly. You could throw a dart at a map of Golarion (or even our own Earth!), and there'd be a rockstar monster nearby. The monsters themselves are delightfully diverse, covering multiple levels, tones, geographical locations, and degrees of threat. Reading this book was lots of fun, as both flavor and mechanics work together to make each monster feel impactful enough to cast as the centerpiece of an adventure. Some even have alternate mechanics attached, emphasizing the flexible roles these creatures can play without sacrificing what makes them pop. But the real triumph here is the lavish detail given to each stat block, which does a great job paying off all the build-up provided by the previous pages.

devils playground reign of kings map

Each creature's section opens up with a short work of fiction, followed by a general description of its appearance and behavior, speculations on its origins, and how it relates to its surroundings and the people who live there. By far, the greatest strength of this book is how much personality it packs into each monster without stifling GM creativity. However, it's held back by a few editing errors and not making the most efficient use of its incredibly tight page count. Brimming with imagination, this book is a GM's playground, and the first Lost Omens title I read from cover to cover.






Devils playground reign of kings map