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Gzdoom wrong monitor
Gzdoom wrong monitor













gzdoom wrong monitor

With this done, VRR should even work in windowed mode if enabled in the Windows settings (on Windows 11 with the windowed gaming optimizations enabled, at least). Presenting the result of the Vulkan renderer using DXGI would likely resolve the issue with VRR not working reliably. No response Add any other context or screenshots about the feature request here. I would like to use Vulkan because it performs much better on large maps that are very CPU limited, which is a problem with OGL. But with Vulkan there is evident judder when limiting FPS below monitor refresh (GSync is not working). Describe the solution you'd likeĬould you please add optional true/exclusive fullscreen mode for Vulkan renderer? Variable refresh works just fine with OGL for the whole VRR range (48-144 Hz in my case), so OGL must be using true fullscreen. Vulkan renderer is apparently running in windowed fullscreen mode that does not play nice with variable refresh rate monitors. Intel i7-9700, nvidia RTX 3080, monitor 2560x1440 144Hz VRR Is your feature request related to a problem? Please describe. GZDoom 4.9.0 Which game are you running with GZDoom?ĭoom 2 What Operating System are you using?















Gzdoom wrong monitor